ID:174981
 
I'm trying to make 8 objects appear in my game as a holy spirit kind of a thing. Here is the coding:

            Summon()
usr<<"<font color = red><font size = 4>Come Out Spirit!!!"
oview(6)<<"<b>You feel the ground shake as [usr] summmons the great Spirit!"
spawn(20)
new /obj/a1(usr.x-1,usr.y+1,usr.z)
new /obj/a2(usr.x,usr.y+1,usr.z)
new /obj/a3(usr.x+1,usr.y+1,usr.z)
new /obj/a4(usr.x-1,usr.y+2,usr.z)
new /obj/a5(usr.x,usr.y+2,usr.z)
new /obj/a6(usr.x+1,usr.y+2,usr.z)
new /obj/a7(usr.x-1,usr.y+3,usr.z)
new /obj/a8(usr.x,usr.y+3,usr.z)


When I test it out nothing appears. As if it completely skips this part. All help is appreaciated.

Thank you for your time
SSChicken wrote:
I'm trying to make 8 objects appear in my game as a holy spirit kind of a thing. Here is the coding:


Summon()
usr<<"<font color = red><font size = 4>Come Out Spirit!!!</FONT></FONT>"
oview(6)<<"You feel the ground shake as [usr] summmons the great Spirit!"
spawn(20)
new /obj/a1(locate(usr.x-1,usr.y+1,usr.z))
..etc
When I test it out nothing appears. As if it completely skips this part. All help is appreaciated.

Thank you for your time
It should be something like new/obj/objname(locate(x,y,z))
In response to Swimmer4LifeH2O
Adds a special feel to a summoning when you try the call to them and they don't listen the first few times huh? That seem's so similar to the summoning of something else I've seen aplenty on byond though...

Nyeh...

Jowster