After I use the Walk_Away instruction on a NPC, how would I get it to stop moving after the player click on it again.
Thank you.
ID:174931
![]() Jul 4 2003, 4:13 pm
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Quoted from the Reference: "A call to a walking function aborts any previous walking function called on Ref. To halt walking, call walk(Ref,0)."
Therefor,