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In response to Unknown Person
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I did that and everything worked cept the icons didnt blend
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In response to Koolguy900095
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src's icon SHOULD have changed. It should look increadibly stupid and ugly :), but it should have changed.
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In response to Jon88
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My guy fused with a red square and he was a yellow circle he was still a yellow circle after the merge
Edit: I found a runtime error: runtime error: bad arg name 'function' proc name: Blend (/icon/proc/Blend) usr: Koolguy900095 (/mob/player) src: /icon (/icon) call stack: /icon (/icon): Blend('Yeah.dmi', null) Koolguy900095 (/mob/player): Fuse(Criolo (/mob/Criolo)) |
In response to Koolguy900095
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Try this then:
mob/verb/Fusion(mob/M as mob) |
In response to Jon88
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No runtime error but it doesnt work...:(
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In response to Koolguy900095
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Works for me, looks increadibly stupid, ugly, and pointless though. :D
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In response to Jon88
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Gah why isnt it working for me!? :( I've tried over and over...The icon still stays a yellow circle...
Here is the EXACT coding copied and pasted right here: if(random == 1) |
In response to Koolguy900095
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if(random == 1) Maybe this will work. The problem may also be the particular icons that you're using. In any case, this is increadibly stupid looking and probably not what you want. :) Try using icon procs like Shift() and the Blend() proc using ICON_OVERLAY. |
In response to Jon88
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Still doesnt work...Why does it work for you but not me? Its the same coding...
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In response to Koolguy900095
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Perhaps something else that you have is interfering?
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mob/verb/Fusion(mob/M as mob)
var/icon/I = new(src.icon)
I.Blend(M.icon,function=ICON_ADD)
src.icon = I