I was wondering if this was possible. In my game, when it checks to see if the user has less than 0 health, the process is repeated up to 30 times. Is there a way I can somehow pause the verb or something to stop the person from getting 30 wins? (Note: What I mean is it repeats deathcheck part over and over. Yes, it does stop later though...)
-Camaro-
ID:174791
![]() Jul 19 2003, 10:57 am
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![]() Jul 19 2003, 10:59 am
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at the end of the verb, put return 0
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Didn't work, it still spams. I didn't use a deathcheck proc, i just used an if statement. could that be why?
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var/DeathChecked = 0 Just see if the dead guy has been deatchecked before. Then, after the usr wins, set the DeathChecked back. <-Airjoe-> *wonders why he didn't think of this before on AIM* |