I put my monster in and set it to move. After I kill it, though, it stops moving. I also want it to attack. What would I need to change in my code? Here it is:
mob
Chicken
icon = 'chicken.dmi'
hp = 5
str = 5
def = 2
New()
while(src.hp>0)
step_rand(src)
sleep(5)
mob
proc
deathcheck()
if(src.hp <= 0)
world << "[src] has been killed by [usr]!"
src.icon_state = "dead"
usr.sxp += 10
usr.dxp += 10
usr:levelcheck()
sleep(100)
src.icon_state = ""
src.hp = 5
Thanks a bunch!
ID:174693
Jul 25 2003, 11:41 am
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In response to Lazyboy
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O_o
That guide was uber. I almost entirely changed my code. Thank you so much. edit: Correction, I entirely changed my code. I whiped it blank and started from scratch. Now it will be a lot better, though. |
In response to Monkiesmania
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You know what, you can just forget the entire while part. Just do this..
mob |
they show how to make monsters attack if i remember correctly