ID:174634
 
First off, I would like to ask if there are any good multi tile mob programs out there that don't split your mob at all while moving in any direction.

Now for the code request. I need a damage program that works just like the one in the GTA game that OneFishDown made. If you could get me one just like it, and I mean JUST like the one in GTA. Please get this to me asap.

Thank you,
Jeff "The Term" Talscor
About the multi tile mobs, use overlays and pixel_x and pixel_y. Heres is a demo that might help: http://developer.byond.com/hub/Garthor/Multi-TiledMobDemo
In response to FranquiBoy
Thank you FranquiBoy. I will try that.

I am still looking for a Damage Program that works just like the one in the GTA game that OneFishDown made.

Thank you,
Jeff Talscor
In response to TerminatorX13
Well, I tried the one by Garthor, and you can't move <:-O, so I need to look for a program that lets you move as a multi-tile mob, and I also need it to not crack, or crack as little as possible, and what I mean by "crack" is not split. I also still need a damage program that works just like the one in the GTA game that OneFishDown made. Please get these to me ASAP via Pager/Forums.

Thank you,
Jeff Talscor
In response to TerminatorX13
Look up Bump proc (movable atom) in Dream Maker. That's how it's done :P.

-Camaro-
In response to TerminatorX13
That's odd. Apparently, it won't let you move because it's compiling both the files at once, which screws it up a good deal. Uncheck either of the two .dm files and try again. I'm going to change a few things to fix that (and keep it fixed).
In response to Garthor
Fixed.
In response to Garthor
Ok, will do.

Thank you,
Jeff Talscor
In response to Camaro
How what is done?
In response to TerminatorX13
If you read about it, it tells you what it does....

This can be used to use what OneFish did.

-Camaro-
In response to Garthor
Um, Garthor, there is still a problem. You can't move directly south. Press down and you go nowhere.
In response to TerminatorX13
Well damn, I just realized how completely screwed up that demo is. I'm going to be creating a fixed version of it tomorrow maybe. I don't see how I could've missed stuff like that.
In response to Garthor
Well, always be sure it is compatible :)
In response to Camaro
What and where did you say it was?