First off, I would like to ask if there are any good multi tile mob programs out there that don't split your mob at all while moving in any direction.
Now for the code request. I need a damage program that works just like the one in the GTA game that OneFishDown made. If you could get me one just like it, and I mean JUST like the one in GTA. Please get this to me asap.
Thank you,
Jeff "The Term" Talscor
ID:174634
![]() Jul 30 2003, 9:58 am
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![]() Jul 30 2003, 10:21 am
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About the multi tile mobs, use overlays and pixel_x and pixel_y. Heres is a demo that might help: http://developer.byond.com/hub/Garthor/Multi-TiledMobDemo
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Thank you FranquiBoy. I will try that.
I am still looking for a Damage Program that works just like the one in the GTA game that OneFishDown made. Thank you, Jeff Talscor |
Well, I tried the one by Garthor, and you can't move <:-O, so I need to look for a program that lets you move as a multi-tile mob, and I also need it to not crack, or crack as little as possible, and what I mean by "crack" is not split. I also still need a damage program that works just like the one in the GTA game that OneFishDown made. Please get these to me ASAP via Pager/Forums.
Thank you, Jeff Talscor |
That's odd. Apparently, it won't let you move because it's compiling both the files at once, which screws it up a good deal. Uncheck either of the two .dm files and try again. I'm going to change a few things to fix that (and keep it fixed).
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If you read about it, it tells you what it does....
This can be used to use what OneFish did. -Camaro- |
Um, Garthor, there is still a problem. You can't move directly south. Press down and you go nowhere.
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Well damn, I just realized how completely screwed up that demo is. I'm going to be creating a fixed version of it tomorrow maybe. I don't see how I could've missed stuff like that.
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