ID:174446
 
Ok for battle music how would i go about doing that my friend?
hmmm, well what is your battle code?

well here is one i use,
mob
verb
axe()
usr << sound ('battle.mid')
var/obj/sword = new/obj(usr,usr.dir)
sword.icon = 'fire.dmi'
sword.icon_state = "axe"
sword.dir = usr.dir
for(var/mob/M in sword.loc)
sleep (5)
HP -= 10
spawn(3) del(sword)
Look up the "sound" proc in the DM Reference.
In response to Mousie_kebabs
trying to find demos and not working
In response to Gotu01
i edited my other post look at it again

edited---------------------------------------------

if you want ranged combat take a look at my demo

http://developer.byond.com/hub/Mousie_kebabs/ Shootingverbwithammo