ID:174348
 
Hi

Can anyone help with some code so when i get to like 500 pl i can choose what aura i want?

Thanks
CrazyFighter
 <DBZER CODE>
proc
ChooseTehAura(mob/M)
if(M.pl == like 500)
usr << "Chuse ur aura!"
switch(input( "Wich Aura!1?!żż1!!1!!?") in list ("PURPEL!","RID","BLU","Gr33N","Bl4Ck"))
if("PURPEL!")
usr << "Sory. we r out of purpel"
if("RID")
usr << "DBZ is cheesy anime. Leave this game! =)"
if("BLU")
usr << "Blu is gon"
if("Gr33N")
usr << "Gr33N is poplar. Nun left"
if("Bl4Ck")
usr << "U r sooo much coola den bl4Ck yo!"
</DBZER CODE>

Ok. It needs some work, but you should be able to finish the rest.

<-Airjoe->

(Well, even though it SOUNDS like you're making an all original DBZ game, and I should be encouraging this, BYOND has enough, doesn't need more, and DBZ stinks)
In response to Airjoe
Airjoe wrote:
(Well, even though it SOUNDS like you're making an all original DBZ game, and I should be encouraging this, BYOND has enough, doesn't need more, and DBZ stinks)
<rant>
That's your opinion. Besides, what BYOND has isn't DBZ game(s) they're just ONE game, all the others are just derived from that single game and given a different (crappier) name.
And, if you hadn't noticed...this guy IS using Zeta. Or else he'd know how to remove/add basic BYOND options. And, if that's not enough information...I saw a post by this guy a few weeks ago with some Zeta programming in it, saying he needed help. Personally, I wouldn't suggest using Zeta as a basis for your programming knowledge, or a "new" game. Use BYOND's vast amounts of libraries/demos. Though it may not look the best, atleast you'll recieve more respect from yourself and others, because then you could safely say you made it, no one else.
P.S. BYOND (BUILD YOUR OWN NET DREAM) so, don't try to discourage people from making a certain genre just because you dislike it. That's just plain ignorrant and selfish.
</rant>
In response to Goku72
<shocking news from me>
I take back ever dissing people who are making dbz games.. Because I realized the person creating the dbz game could just be learning to code. They might not even think about publishing it. DBZ is one of the easiest to hardest games you can make (from what I've seen). DBZ isn't for me, but I still bet you can get a lot of usefull byond information from learning it.
</shocking news from me>

Altering vars (the dudes powerlevel)
training with stamina (checking vars)
shooting stuff (project-tiles)

-Camaro-
In response to Camaro
There's absolutely nothing wrong about making DBZ games(except there's the possibility of copyright issuse, as with all games, but that may be "fair use"). The only problem is that most people making a dbz game download the zeta code, alter some stuff, and then ask on the forums how to do things/for some code to do things that are way over their head.
In response to Airjoe
If you're going to post garbage insulting code at LEAST make sure the code is good and free of bad errors like usr in procs!!!
In response to Camaro

Altering vars (the dudes powerlevel)
training with stamina (checking vars)
shooting stuff (project-tiles)

Very nice assessment Camaro ;)