Descriptive Problem Summary:
When using the sd_alert library, the window pops up and appears as intended, but the buttons are un-responsive.
Code Snippet (if applicable) to Reproduce Problem:
http://www.byond.com/developer/Shadowdarke/sd_Alert
Does the problem occur:
Every time? Or how often?
From what I can tell, yes.
In other games?
Tested in two project files.
In other user accounts?
Did not test other accounts.
On other computers?
Did not test another computer.
Workarounds:
Use the built-in alert() or on-screen alerts, in which the built-in alert() is ugly and steals focus in dream seeker. On-screen(HUD) alerts have difficult to replicate the performance and uses without making it bug up(and I don't have the time to spend on my days off to work on one, which is why I'm using sd_alert in the first place).
ID:1742726
Dec 20 2014, 6:49 am
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Resolved
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Dec 22 2014, 8:01 am
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I'm on the hunt with this one. It appears that my fixjs() function that shims window.location changes is not handling this particular case properly.
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