ID:174106
 
OK, I'm sure many of you have heard of TextMudPuddle, and LoW's TextMUD... well I have a project I want to do that would REALLY beat them down. Before I get to the big question... I will start off with what I am planning to put into this game, note that I am NOT asking for coding of all this, I just need a little info, and that question will come after this...

GM Controls definatly
Fairly big instruction guide...
All normal TextMud engine functions...
Stat Panel for players
At least two built in battle systems(also where players might or might not see enemy stats):
Turn-based Grid: The battlefield is set up as a square area. A certain stat allows for movement, and certain abilities have a range on them.
Normal Turn-based: No grid or anything, just attack back and forth.

Customizable stats: Can make a bunch of stats and what exactly they are, like physical stat (str, def, int, and so on..), HP, MP, etc... also be able to set up some kind of exhaustion thing for running out of a stat or running low... need ideas on this... Also make it where stats are automatically rolled by a formula chosen by host, also with ability to reroll if a stat is lower than certain amount

Choice of Exp. system or GM doing all the gains. Or combo...

Program in weapons and armors: Stats they give, and possibly range increases.

Programing attacking: You somehow set up what stat normal attacks use to deal damage and what is used to defend against it and the formula used somehow...

Special Abilities: Healing, barriers, attacks... someway to make these customizable... what stat they use... how damage is done... etc... also some way where you can put a certain amount into a stat for an attack, but also a way to set limit on how much they can use in it, and how often they can use it.

Program Monsters: GM can program stats of monsters and their attacks... also possible for GM to control them, and also destroy them at will... otherwise they use random target and attack.



Now my question... how would I set people logging in up? I know how to do log in for graphical games, and I know there are demos for Text MUDs... but, are there things set up differently for a customizable MUD?
bumping... umm... was I not specific enough?
In response to Blueseed15
Start off one question at a time, make it a bit easier. We're not coding your whole game here.
In response to Airjoe
Umm... that was one question... that was just a little background info... and then I asked how exactly would I make the char creation for such a game? Or maybe point me to a demo

[Edit]Well... actually I did also ask how to do a few of the simpler verbs too... meaning like creating sheets... guess I should have been a bit more specific... I don't mean the tougher stuff, just a couple things where I can get my game started

[2nd Edit]Also, when I say char creation, I mean creating the actual player mob... like would be done in LoW's TextMUD, but have ability to make stat bars like TextMudPuddle
In response to Blueseed15
OK, some help would be nice... it isn't that big of a question...
In response to Blueseed15
Blueseed15 wrote:
OK, some help would be nice... it isn't that big of a question...

Here's your quote word for word..


"Now for the big question... how would I start the character creation and a few of the normal verbs to go along with it so I can at least start it off... I have absolutly no clue what to do, but I REALLY want to learn..."
In response to Camaro
...ok... I posted this to get help, not to be annoyed by people... that first one was kind of a figure of speech... but since everyone thinks I'm asking more than I really am, I guess I should modify the main post
OK... why is it whenever I ask a question I just get smart@$$ remarks and such? Newbie Central is supposed to be for getting reliable help about something...
In response to Blueseed15
Maybe if you asked a question with a bit more detail on it, and didn't bump every single day.

"How do you do logins for text games" is not specific at all. It's like asking "How does music sound?".

What is your login supposed to do, what are you unable to do, where is the problem, and when you say text game, exactly what is that? If its run in DS and cannot be connected to from telnet, there is absolutely no difference between that and a "graphical game", because thats just the same thing without a map.
In response to Alathon
I was being a bit more specific then what you said... so.. basically a TextMUD login is exactly the same as log in for graphical games except no icons?
In response to Blueseed15
Blueseed15 wrote:
I was being a bit more specific then what you said... so.. basically a TextMUD login is exactly the same as log in for graphical games except no icons?

Unless you're doing it through telnet.
In response to Foomer
ok, thank you, that's what I wanted to know... I thought I might have to do something differently with all the things I'm planning.