mob
proc
SaveChar(mob/M as mob)
var/savefile/F = new("players/[src.key].sav")
F["name"] << name
F["X"] << src.x
F["Y"] << src.y
F["Z"] << src.z
F["Mob"] << src.client.mob
src << "You have saved your game >>data!"
src.Save_Cycle()
return
mob
Save()verb
src.SaveChar()
return
mob
proc
Save_Cycle()
sleep(1200)
src.SaveChar()
return
Now I tried this:
mob/Logout()
src.SaveChar()
but that gave me errors when the player logs in and when they log out. The code WORKS, it saves, but the error message is still there. Can anyone help me please?
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Well, perhaps you could share us this error message?