ID:173936
 
I was wondering if i could use Lummox's swapmap for char creation screens instead of making 30-40 screens and checking which ones are in use.

ETG
Character creation screens? You could use SwapMaps I guess, but a far easier solution is to use HUD objects. Depending on exactly what the screen looks like.
Erdrickthegreat2 wrote:
I was wondering if i could use Lummox's swapmap for char creation screens instead of making 30-40 screens and checking which ones are in use.

I would agree that a HUD is the better way to go, but SwapMaps can be used--especially if you want a character screen where you can move about.

To do that you'd have to create a template map (build a .dmp and save a map for it, then remove the .dmp), then load it using SwapMaps_CreateFromTemplate(). When you're done with the map, you simply delete it.

Lummox JR