I was wondering if i could use Lummox's swapmap for char creation screens instead of making 30-40 screens and checking which ones are in use.
ETG
ID:173936
Oct 24 2003, 4:37 pm (Edited on Oct 24 2003, 5:24 pm)
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Oct 24 2003, 7:57 pm
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Character creation screens? You could use SwapMaps I guess, but a far easier solution is to use HUD objects. Depending on exactly what the screen looks like.
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Erdrickthegreat2 wrote:
I was wondering if i could use Lummox's swapmap for char creation screens instead of making 30-40 screens and checking which ones are in use. I would agree that a HUD is the better way to go, but SwapMaps can be used--especially if you want a character screen where you can move about. To do that you'd have to create a template map (build a .dmp and save a map for it, then remove the .dmp), then load it using SwapMaps_CreateFromTemplate(). When you're done with the map, you simply delete it. Lummox JR |