Descriptive Problem Summary:
When moving near to a mob with verbs under a different type path than you in web client, their verbs are added to your command list (but aren't usable)
Numbered Steps to Reproduce Problem:
1. In my attached project, set the key in mob/Login to one of your test keys.
2. Log in with two accounts.
3. Your mob without the extra verb gains the extra verb.
Code Snippet (if applicable) to Reproduce Problem:
https://dl.dropboxusercontent.com/u/25338425/ webclientverbs_src.zip
Does the problem occur:
Every time? Or how often? Every time
In other games? Yes
In other user accounts? Yes
On other computers? Yes
When does the problem NOT occur? In Dreamseeker
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? Unsure
Workarounds: Unsure
ID:1739321
![]() Dec 14 2014, 4:32 pm
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This kinda ruins old-style BYOND games with tons of verbs and a command list.
I'm unsure if you want to get away from that though and focus on more intuitive interfaces. |
At least this next round of DSification won't. The parser is still server-side. However, with the view code being moved client-side (I'm hoping to make big headway on that tomorrow), it probably won't be too big of a leap to start including more info in the verb message and eventually handle this more intelligently.
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A finer-tuned verb list might use up more cycles than it's worth, but I can look into it. Essentially my goal would be to cull verbs that are absolutely not available, so maybe what I need is some kind of setup where I keep track of the verb's status as it's added. This will require some thought.