ID:173903
 
Does anyone know how to make it so when a player or monsnster is attacked it gets knocked back 1 space and is prevented from attacking again for a few seconds and when a monster is hit it stays away from the player until it is able to attack again?
You could use the step proc for the knockback effect, or use locate, then have a variable that defines wether or not you can attack, and when there knocked back set the var to 0 or whatever..that should work, Id give you actual code, but im at school, and its too early and stuff =P

~Kros