ID:173865
Nov 6 2003, 12:36 pm
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In my game there are seasons. How do I make the turfs change for each season? I have I tried many things and some problems always comes up.
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Nov 7 2003, 6:08 am
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I'm still looking for some help on this question and I have another question which is very newbish. How do I make it so when you attack it only attacks what's directly infront of you and not what's in (mob/M as mob in oview(1). Any well would be nice Thanks in Advance.
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In response to Codesterz
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Codesterz wrote:
I'm still looking for some help on this question and I have another question which is very newbish. How do I make it so when you attack it only attacks what's directly infront of you and not what's in (mob/M as mob in oview(1). Any well would be nice Thanks in Advance. I am not too sure on the season thing... but as for the attack llok up the get_step() proc in Dream Maker. |
In response to Codesterz
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For the seasons, one thing you can do is have every turf in the game have four icon_states (one for each season) and do something along the lines of this.
var/season=1 //1=spring, 2=summer, 3=fall, 4=winter For the attack thing you do something like this. mob/verb/attack() Hope this helps ~Neo~ |