I'm making the class selection kind of like Kingdom Hearts in which you choose a weapon at the beginning. Now... how would I set it up where once you choose a weapon it sets a variable on your character which would affect how your stats go up when you level and after choosing, you are teleported to somewhere. Also, I want the items to be on the ground, but I don't want them to disappear when picked up.
On to the leveling system... I plan on having the weapon choice affect most of the stat gains, however... I also want people to have the ability to customize their character a little bit, so I would also like to give them stat points to spend. So how do I set this kind of thing up?
ID:173769
Nov 17 2003, 12:08 pm
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In response to DerDragon
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I don't want the selection to be right when the game starts... I want it to be after a little bit in-game...
anyways, also would help if I knew how to do that stuff, which I don't, but thanks for what you've told me so far |
If you want an item to remain after picking it up, don't pick it up, make a new object. Instead of changing its loc, create a new object in the usr, or wherever you're going to put it.
new src.type(usr)
rather than
Hope this is of some help to you.