Is there some way that I could create a program that puts shadows of a certain shade behind each turf? I'm not looking for examples, just wondering if it was possible to do that without putting a shadow icon behind every turf. (The shadows are important to the game.)
Thanks,
Aleis
ID:173608
Dec 10 2003, 5:56 am
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In response to Gozenko
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Thats not what I mean. Sorry, I should've been more specific. I mean just another tile that shows shadow. The shadow will effect the NPC's, not your view. So the shadow extends off.. a wall for 2 tiles, for example.
Thanks, Aleis |
In response to Aleis
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Well, you could have a proc that handles this at runtime with get_step(), but as your world gets bigger, its going to take longer to load your world. Also, you might consider making inside and outside /area's so shadows don't happen on the insides of buildings. As for mobs, you'd be better off adding an underlay than to start affecting turfs around them.
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In response to Aleis
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Aleis wrote:
Thats not what I mean. Sorry, I should've been more specific. I mean just another tile that shows shadow. The shadow will effect the NPC's, not your view. So the shadow extends off.. a wall for 2 tiles, for example. ok i understand your question :) well if you check this demo, you will able to figure out how to make the shadow thingy you talking about http://developer.byond.com/hub/Buzzyboy/ShadowDemo http://developer.byond.com/hub/Vortezz/Shadows produce the code and if it doesn't work, then dont hesitate to ask on newbei forum, we here to help every one. Gozenko |
opacity = 1
this will give shadow to the turf you see. all depends which turf you insert that to. For e.g
turf
door
BLAH
BLaH
opacity = 1