obj
var
struggle = 0
obj
kamehameha
verb
Kamehameha()
set name = "Kamehameha"
set category = "Fighting"
var/obj/H = new/obj/kame
H.dir = usr.dir
H.loc = usr.loc
while(H)
step(H,H.dir)
var/turf/T = H.loc
if(T.density == 1)
sleep(150)
del(H)
break
for(var/mob/M as mob in T)
if(M == usr)
continue
usr<<"You shot [M]!"
sleep(150)
del(H)
if(struggle == 1)
var/obj/HS = new/obj/kames
HS.dir = usr.dir
HS.loc = usr.loc
while(HS)
step(HS,HS.dir)
var/turf/T = HS.loc
if(T.density == 1)
sleep(150)
del(H)
break
for(var/mob/M as mob in T)
if(M == usr)
continue
usr<<"You shot [M]!"
sleep(150)
del(H)
obj
kame
icon = 'kame.dmi'
icon_state = "beam"
obj
kames
icon = 'kame.dmi'
icon_state = "Struggle"
how can i make if kame bump kame they both change to kames?