This is really frustrating, why am I getting these errors?
obj/+1-Attack
icon = 'x2attack.dmi'
icon_state = "1attack"
verb/use()
usr << "You use the [src]!"
usr.Min_Attack + 1
usr.Max_Attack * 1
del(src) //Delete the stat modifier(src)
verb/get()
set src in oview(1)
usr.contents + new /obj/+1-Attack
usr << "You picked up a +1 Attack!"
del(src)
stat increasers.dm:4:error:obj/:duplicate definition
stat increasers.dm:4:error:1:duplicate definition
stat increasers.dm:4:error:+ :instruction not allowed here
stat increasers.dm:4:error::duplicate definition
stat increasers.dm:4:error:Attack:undefined type
stat increasers.dm:5:error:'x2attack.dmi':cannot find file
stat increasers.dm:7:error:verb/recieve:duplicate definition
stat increasers.dm:8:error:usr:duplicate definition
stat increasers.dm:8:error:src:value not allowed here
stat increasers.dm:8:error::empty type name (indentation error?)
stat increasers.dm:8:error:text "You use the []!":value not allowed here
stat increasers.dm:8:error::duplicate definition
stat increasers.dm:8:error:<< :instruction not allowed here
stat increasers.dm:9:error:usr.Min_Attack:duplicate definition
stat increasers.dm:9:error:1:duplicate definition
stat increasers.dm:9:error:+ :instruction not allowed here
stat increasers.dm:10:error:usr.Max_Attack:duplicate definition
stat increasers.dm:10:error:1:duplicate definition
stat increasers.dm:10:error:* :instruction not allowed here
stat increasers.dm:11:error:src:value not allowed here
stat increasers.dm:11:error:del :instruction not allowed here
stat increasers.dm:8:error::duplicate definition
stat increasers.dm:12:error:verb/grab:duplicate definition
stat increasers.dm:13:error:src:duplicate definition
stat increasers.dm:13:error:1:value not allowed here
stat increasers.dm:13:error::duplicate definition
stat increasers.dm:13:error:in :instruction not allowed here
stat increasers.dm:14:error:usr.contents:duplicate definition
stat increasers.dm:14:error:/obj/:value not allowed here
stat increasers.dm:14:error:new :instruction not allowed here
stat increasers.dm:14:error::duplicate definition
stat increasers.dm:14:error:1:duplicate definition
stat increasers.dm:14:error:+ :instruction not allowed here
stat increasers.dm:14:error::duplicate definition
stat increasers.dm:14:error:Attack:duplicate definition
stat increasers.dm:15:error:usr:duplicate definition
stat increasers.dm:15:error:"You picked up a +1 Attack!":duplicate definition
stat increasers.dm:15:error:<< :instruction not allowed here
stat increasers.dm:16:error:src:value not allowed here
stat increasers.dm:16:error:del :instruction not allowed here
stat increasers.dm:13:error::duplicate definition
This is for that dynasty Warriors Game.
ID:173452
![]() Jan 1 2004, 9:10 am (Edited on Jan 1 2004, 9:15 am)
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![]() Jan 1 2004, 9:36 am
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Names of objs must start with a letter.
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Well now I have:
obj Attackplus1 icon = 'x2 attack.dmi' icon_state = "1attack" verb/use() usr << "You use the [src]!" usr.Min_Attack + 1 usr.Max_Attack + 1 del(src) //Delete the stat modifier(src) verb/get() set src in oview(1) usr.contents ++ new /obj/Attackplus1 usr << "You picked up a +1 Attack!" del(src) stat increasers.dm:15:error: new: expected end of statement |
Nave wrote:
Well now I have: Let's break it down. usr.contents ++ new /obj/Attackplus1//Line with the problem The problem is the ++ operator. That is used to add one to a variable. It is used like this (taken directly from the handy F1 key). var/A What you are looking to do is add an object to the player's inventory. That is done with the += operator. += is shorthand for A=A+B. Your problem will be easily solved by replacing ++ with +=. |
Or, even better, remove the del(src) part, and use
Move(usr) You can even have if(Move(usr)) to do soemthing if you can't pick it up, and then handle a limited inventory size with mob/Enter(): mob |
ok I understand that makes alot of sense but now I get
stat increasers.dm:10:+ :warning: statement has no effect stat increasers.dm:11:+ :warning: statement has no effect |
Nave wrote:
ok I understand that makes alot of sense but now I get Earlier Nave wrote: usr.Min_Attack + 1Ok, either use: usr.Min_Attack ++ |
Nave wrote:
ok I understand that makes alot of sense but now I get Could you show us what your snippet looks like now? That would definitely help. |
obj Attackplus1 icon = 'x2 attack.dmi' icon_state = "1attack" verb/use() usr << "You use the [src]!" usr.Min_Attack + 1 usr.Max_Attack + 1 del(src) //Delete the stat modifier(src) verb/get() set src in oview(1) usr.contents += new /obj/Attackplus1 usr << "You picked up a +1 Attack!" del(src) |
Nave wrote:
obj Ok, from what everyone has been trying to tell you, you want this: obj |
Or, even better:
obj That way, you can limit how many objects you can carry by modifying the mob/Enter(atom/movable/A) proc, which will be called every time you try to pick something up, so that you can allow or disallow pickuppage by returning 1 or 0. |
Hi, thank you guys very much, but I just rembered that in Dynasty Warriors when you get a +1 Attack it automatically uses it. How would I do this?
Thanks, Nave |
Wait I just got a bunch of errors when I put that code in....again.
combat.dm:181: unterminated text (expecting ") combat.dm:182:error: stat: missing comma ',' or right-paren ')' combat.dm:182:error: stat: expected end of statement combat.dm:217:warning: empty 'else' clause combat.dm:221:warning: empty 'else' clause combat.dm:225:warning: empty 'else' clause combat.dm:229:warning: empty 'else' clause combat.dm:232:warning: empty 'else' clause combat.dm:235:warning: empty 'else' clause combat.dm:238:warning: empty 'else' clause combat.dm:247:warning: empty 'else' clause Dynasty Warriors Online.dm:32:warning: empty 'else' clause Dynasty Warriors Online.dm:89:warning: empty 'else' clause Dynasty Warriors Online.dm:92:warning: empty 'else' clause GM.dm:17:error: proc definition not allowed inside another proc Dynasty Warriors Online.dmb - 4 errors, 11 warnings (double-click on an error to jump to it) |
Nave wrote:
Hi, thank you guys very much, but I just rembered that in Dynasty Warriors when you get a +1 Attack it automatically uses it. How would I do this? obj Basically, just delete the item, and do what you had for the use verb (adding the stats). |
del(src) will stop the current proc/verb, because what it was running on is gone. That's why you don't get errors when there's a loop running but you delete the object the loop was running on.
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Dude, fixing errors really isn't that tough.
combat.dm:181: unterminated text (expecting ") that means on line 181 of your combat dm, you need to add quotes. again... combat.dm:182:error: stat: missing comma ',' or right-paren ')' that means, on line 182 you have an unbalanced set of parentheses, apostrophes, or some other grouping symbol. Maybe if you took the time to try fixing some errors by yourself, we wouldn't have to take you through this step by step. As they say, it's good to learn from your mistakes. |
Tolooky wrote:
combat.dm:182:error: stat: missing comma ',' or right-paren ')' Actually, the line that's actually getting the error is the line above the one it reports, so the unbalanced paren in most likely on 181. ~>Volte |