obj
Bomb
icon = 'objs.dmi'
icon_state = "bomb"
density = 1
Bump(mob/M)
usr.icon_state = "bomb"
usr.bomb = 1
usr.verbs += /mob/tank/verb/Bomb
var/R_x = rand(1,23)
var/R_y = rand(1,29)
var/R_z = rand(1,1)
var/Random_loc = locate(R_x,R_y,R_z)
if(src.Move(Random_loc))
src << "you have respawend."
how can i make it so that if a usr walks into the bomb they get it?
No put usr in Bump(). Ungh.
No conflate usr with player. Ungh!
Lummox JR