ID:173329
![]() Jan 18 2004, 10:24 am
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i got a question, say in a game i wanted to hav a person wen he logs on for the first time to choose wat he wants 2 look like, like u no how in zeta there is a list to choose from, is there a way for them 2 click the icon...like hav rows of icons 2 choose from? like body type, hair, skin color etc?
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well by ripping u mean using there stuff im not, im using it as an example because its well known by mostly everyone and i was thinking that like the hole onclick thing it triggeres that becomes an overlay...i think that would work...or im jus rambling on bout sumthin that wont work
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SSJMajinVegetto wrote:
well by ripping u mean using there stuff im not, im using it as an example because its well known by mostly everyone and i was thinking that like the hole onclick thing it triggeres that becomes an overlay...i think that would work...or im jus rambling on bout sumthin that wont work Ripping is using codes or ideas someone else has or uses. |
would ripping be say, i want ppl in my game to choose if they want long hair or, a mullet or sumthin? then maybe they could look at it b4 they choose it or sumthin
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SSJMajinVegetto wrote:
would ripping be say, i want ppl in my game to choose if they want long hair or, a mullet or sumthin? then maybe they could look at it b4 they choose it or sumthin If its a dbz game,then yeah your ripping even more of zeta then the code you have. if its not a dbz zeta-rip then go for it :) |
XzDoG wrote:
Ripping is using codes or ideas someone else has or uses. Using ideas are fine. Otherwise we'd just have Command & Conquer and no Starcraft. |
yea its not a zeta rip im starting from scratch but any hints on how to do the hole click wat u want thing?
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SSJMajinVegetto wrote:
yea its not a zeta rip im starting from scratch but any hints on how to do the hole click wat u want thing? Your creating a non-rip game and dont know how to create a hub based character creation? First Tip: Learn To Code (Not trying to flame you) but it'd help. |
You do hub-based character creation(players save on the hub) by using Dantom's hublib. You can search for it with the search box at the top right corner of the screen.
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He probably doesn't want hub-based in the sense than you mean... I would guess that he just wants something like CharacterHandling. Of course, I could be wrong, in which case I'll just shut up. =D
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Stop Ripping on zeta. and yes there is a way to make the Char creation hub based,but unless you know how to code its not going to happen,and no one will just hand you a code for it either :)