ID:173327
 
I'm thinking of creating a ship game that is 6 players. I want to know how you can move the mouse on screen so a icon follows it and the other players can see it. Is it possible?

-Tazor
A mouse pointer icon is easier, but from your description that's not exactly what you're looking for.

You'd have to use MouseEntered(); look it up in the reference. Note that defining it will slow the game down slightly.
In response to Crispy
Its weird, i took your advice and i still cant get it to work. i probely did something wrong but here is what i did.


area
Space
MouseEntered(src)
new /obj/Aimer/P1()
In response to Tazor07
Tazor07 wrote:
MouseEntered(src)

Er, no. Don't call arguments "src". Or "usr". Or anything like that.

new /obj/Aimer/P1()

You haven't specified a location (between the brackets), so it's just creating itself at null (where I like to call The Void =) ).
In response to Crispy
How do you specify where the mouse's location is? Or is that possible?