ID:173325
 
"Get help with making your program do what you want."

I suppose this is the right forum. At any rate, I'd like to teach my program to e-mail me. I don't care how we do it, as long as it 1) doesn't require user confirmation, and 2) can't be seen unless explicitly output. I am going to establish a database of cash/purchases in Hood, since client-side saving has been all but reliable for me. This way I can seperate the liars from the victims, and restore cash/upgrades appropriately.

And yes, I know I could achieve this through SendPage with the e-mail option, but that requires user confirmation and the page can be seen. I will also use this database to check for host abuse in the form of booting/banning/team-switching to win the game. I'm tricky like that.


~Polatrite~
One, I believe that Dantom's hublib offers that functionality, although you would need to have the game hosted from a specifed address all the time(ie, a permanent server) for that to work. Your best bet would probably be to shell() out a command to some program that will do that(like a cgi script). Also, due to the lack of code, this belongs in Newbie Central.
The cheapest way would be to use world.Export() to send the data to a CGI script on the web somewhere, then have the CGI script email you. I can whip up some PHP to do this for you and host it if you like; email me and we can work something out.
In response to Crispy
I'll do that, Crispy.

And in response to Jon88, I will again state the title of the code problems forum.

"Get help with making your program do what you want."

Somebody needs to properly clarify the forum descriptions.
In response to Polatrite
It means - get help with YOUR program. Not a future one. =P
In response to Goku72
First off, it's Hood. Secondly, I'm wondering another thing.

Would it be simpler just to have it automatically post on a forum for me, or something like that?
In response to Polatrite
That would work too, but only if the forum operated by GET queries. Those are the ones that have whatever.cgi?bla=something&message=long
BYOND can't use world.Export() to POST data.