Yea', i understand alot of the easy stuff(making maps,coding verbs). But i am just not getting it(complex battles systems and stuff,lingo screen objects). I took a look at stuff like zeta coding and i just can't decode it though my eyes. I would just like to ask for up to 3 tutorials that i should study off.Dont be afraid to let me know how you started coding either and what helped you.
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I just feel like coding a great game that has alot of people in it cause lately it feels like i have unlimited ideas, but i just need to increase my coding skills.
ID:173093
Feb 17 2004, 2:54 pm
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Most of the people who are programming complex stuff have been with BYOND for several years, and a lot of them had plenty of programming experience before that. Don't expect to learn it all in a few weeks. Just concentrate on learning one thing at a time, and once you've got the basics, you can figure out the complex stuff.
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Ok. Here is a list of stuff you should learn.
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I dunno how long i've bin here.
Anyways, i started with just checking demo's, look at em, and try to get what happens. I made this really simple game and added new stuff. Clothes learned how to use overlays, whats problem i got with save and how to use the blend proc Save/Load wrote my own code , leaned how to use safefiles Mining got how to use for() and if() else, Quests got to see how i could efficiently use vars Best of all i saw a huge change in the way i'm coding now and the way i started. The way you use vars (like not only 1 OR 0 but actually stick some info in em) making procs, battle systems, stick stuff to gether, make something so you can use twise as much tiles in your game. I also learned that asking help, get help, and dont get the help =P (get it? lol) is not a good way. Understand stuff so you can use it later on. I could say i can code pretty good now, even if i started with 0 exp. I just dont have the time and will to keep up a project and i dont use byond lots anymore. I just look at the forum so now and then and code something just to answer the question "is it possible?". Just keep learning, try code your own stuff, combine your knowledge to get new stuff and make sure you dont use half code, make a battlesystem so its not something in which you have to implent stuff later on. Plan your game, figure out what vars you need! And synchronize your coding with it. Think thats really important, also organize file names and maps and make your code so it will be clear what you ment later when you read it trough. Good luck, Greetz Fint PS: Soo srry for any stupid typo's , i tend to switch letters, anyways, dont feel like looking it trough again. |
In response to Foomer
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Foomer wrote:
Most of the people who are programming complex stuff have been with BYOND for several years, and a lot of them had plenty of programming experience before that. Don't expect to learn it all in a few weeks. Just concentrate on learning one thing at a time, and once you've got the basics, you can figure out the complex stuff. Its sad to say i wasted my first 2 years on byond just playing the games. Last year i tried to code but quit cause i could'nt code a shoot verb or screen objects,lol. |
1. Zilal - ZBT (Recommened for a RPG/ Action fan and I took it when I started Coding)
2. Dantom - Your First World
3. Rcet - My First Game Tutorial
All located at:
http://www.byondscape.com/ ascape.dmb?type=%2FForm%2FSearch&query=&category=Tutorials
~~SSJ4_Gohan_Majin