world/New()
WorldLoad()
if(Radar)
Update_Radar()
var/FOUND=0
for(var/mob/choosing/P in world)
if(P.client)
if(P.client.address==world.address || P.client.address==null)
FOUND=1
if(!FOUND)
Started=1
gamemode="Timed Death Match"
I have this, which in theory should find out if the host is in the game. Well it always fails to find out if the host is in the game, so i've obviously done the if()s wrong, so can any one give me any pointers on how to fix? Thanks!
oops forgot dm tags!
I find it more user friendly to put that in it's own procedure or a macro so it can easily be used arround the code.