Quick question about client.command_text:
How would I add something to the command text line?
Example: say I was using the "chat/say" verb
I have typed: chat "
Then I have a text string saved, and i want to insert that in front of the (chat ") that I have already typed. I have tried client.command_text += string, but it doesnt keep the (chat ") part, and it keeps adding (string) to the command line. Any way of having it so I was in the middle of typing (chat ") and then i hit the verb for the string, it adds the string to what i have already typed? such as
chat "(hits the string verb) string blah blah
Thanks
ID:172811
Mar 24 2004, 9:56 am
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Mar 25 2004, 4:25 pm
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Does anyone know? Or just choosing not to post for some reason??
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In response to Valderalg
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That question may never be answered, it's like saying to someone "Are you asleep? Just say yes if you are." ;)
As for the command_text stuff, I'm fairly certain there is no way to determine what is in the command line at any given time. The command_text variable merely sets the text in the command line to its text string when you enter the program and after every command given. If you set the command_text to "chat \"" first before adding the text then you could do command_text+="text", but not simply by typing in "chat \"" and adding "text" to command_text. It would be nice if there were some way to get whatever text is in the command line at any given time, but not all text in that line would be a game command. Something like this would be extra useful in tandem with upgraded macro support so that we could, for instance, get the text on the command_line when enter is pressed to send it to everyone, send it to people in your group/party/allies when shift+enter is pressed, send it to a single person when ctrl+enter is pressed, or do other similarly beneficial things. |
In response to Loduwijk
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Loduwijk wrote:
That question may never be answered, it's like saying to someone "Are you asleep? Just say yes if you are." ;) Haha, I know, just was wondering if anyone currently reading the forums might know =) thanks for your reply, ill have to find another way to do it, np they will just have to enter the text afterwards. |