ID:172553
 
I'm just diving into the BYOND waters and right now, things are looking pretty nice. I'm starting to get the hang of the language. Programming isn't exactly new to me, but I must admit that my experience is limited to some basic C and Java.
I'm working on a multiplayer rpg but it's taking some time, what with working on icons and coding all at once. It's coming together though, I have the battle system completed, it seems fun to me. The only problem I'm running into is some issues with lag and my HUD-type menus. This probably has something to do with generating quite a bit of screen-objects on the fly. I'm working on a way to load a lot of common objects to the screen at runtime and then hiding them and unhiding them when I need them.
Well, that's my experiences with BYOND so far. I play a few games but they just give me ideas so I go back to work on mine. Hope I can make an impact.

Crier Adam
Hey, sounds like me. I'm working on a multiplayer RPG and all the icons are finished its just my code is a big jumble of mess, should have it sorted soon. I take the use of free demos and libraries into heavy consideration, we've got to stick in there and complete our projects.

Anyway, welcome to BYOND, and I suppose the same goes for me, maybe we could meet up and chat sometime, have fun.

-Tarakah-Shai
In response to Tarakah-Shai
Instead of deleting some of the most common On Screen Objects and having to go through the process of adding them again, try setting they'r visibility so they can't be seenw hen you need them have it set it back. This seems to work fine with me.
In response to LilTrunks
LilTrunks wrote:
Instead of deleting some of the most common On Screen Objects and having to go through the process of adding them again, try setting they'r visibility so they can't be seenw hen you need them have it set it back. This seems to work fine with me.

Well that's kinda what I was talking about doing.