ID:172463
 
How can I make a title screen? Like I need one that will just pop up when I start the game, nothing fancy just so that I dont have the black screen of doom when I start up my game.
in the login proc set the loc to equal where you set it on the map
In response to N1ghtW1ng
Okay so how do I stop the person from appearing?

*Edit*
Where does the person get placed in Deadron's Character Handling?
In response to Metroid
make it so the layer is higher then the icon
In response to N1ghtW1ng
Other question answer please.
In response to N1ghtW1ng
N1ghtW1ng wrote:
make it so the layer is higher then the icon

You can also set the icon to null, and set the density of the title screen to 1 so the player can't move around.

As for Deadron's Character Handling, use character saving. If you're using buttons, edit Deadron's Character Handling by disabling the procs being called at Login and call the procs when you hit the button.

Also, RaeKwon's saving unit is best for this. My character handling library isn't what you would want at the moment because it doesn't save verbs yet. I will add that soon.

In response to SSJ4_Gohan_Majin
I hadent intended on using buttons at first, but I could... Thanks =P But where does it locate the usr when it first starts up?
In response to Metroid
Metroid wrote:
I hadent intended on using buttons at first, but I could... Thanks =P But where does it locate the usr when it first starts up?

This is directly from Deadron's Character Handling:

mob/BaseCamp/ChoosingCharacter
Login()
spawn()
src.loc = locate(1,1,1)
ChooseCharacter()
return ..()


Change 'src.loc=locate' to what you want.
In response to SSJ4_Gohan_Majin
SSJ4_Gohan_Majin wrote:
Metroid wrote:
I hadent intended on using buttons at first, but I could... Thanks =P But where does it locate the usr when it first starts up?

This is directly from Deadron's Character Handling:

> mob/BaseCamp/ChoosingCharacter
> Login()
> spawn()
> src.loc = locate(1,1,1)
> ChooseCharacter()
> return ..()
>

Change 'src.loc=locate' to what you want.

Interestingly, in mine, there isnt a src.loc = locate, but Its not that hard to add it when I know where to add it, thanks. Also, how can I make the buttons load from the procs, since its not a PART of my codes, its an include
In response to SSJ4_Gohan_Majin
SSJ4_Gohan_Majin wrote:
Also, RaeKwon's saving unit is best for this.

Ewwww!!!! Get rid of it - that thing's junk!

It's TERRIBLY inefficient, and much of it is redundant.
In response to Goku72
Goku72 wrote:
SSJ4_Gohan_Majin wrote:
Also, RaeKwon's saving unit is best for this.

Ewwww!!!! Get rid of it - that thing's junk!

It's TERRIBLY inefficient, and much of it is redundant.

Don't you just love insulting things I made? If I'm not mistaken, didn't you use it at one point? :-D


RaeKwon
In response to RaeKwon
RaeKwon wrote:
Goku72 wrote:
SSJ4_Gohan_Majin wrote:
Also, RaeKwon's saving unit is best for this.

Ewwww!!!! Get rid of it - that thing's junk!

It's TERRIBLY inefficient, and much of it is redundant.

Don't you just love insulting things I made? If I'm not mistaken, didn't you use it at one point? :-D


RaeKwon

At least that would give some validity to his claims, since he's actually tried it. Better than someone insulting it that didn't even know it existed.
In response to RaeKwon
RaeKwon wrote:
Goku72 wrote:
SSJ4_Gohan_Majin wrote:
Also, RaeKwon's saving unit is best for this.

Ewwww!!!! Get rid of it - that thing's junk!

It's TERRIBLY inefficient, and much of it is redundant.

Don't you just love insulting things I made? If I'm not mistaken, didn't you use it at one point? :-D


RaeKwon

Well, just for starters - you have usr plastered all over it in the wrong places. Secondly, it saves icons. And, lastly, you're using loops where they're simply not needed. That last one may not appeal differently to most people, but I always see it as why waste that extra processing power when it could be done more efficiently.