client/base_SaveMob()
/*
Forcing the character to be saved
---------------------------------
Characters are saved automatically when the player logs out.
If you want them saved at other times too, just call this
client function for the mob when you want it saved:
*/
return ..()
I can get it to save it manually. So here is my Question
How can I get that to call, everything I try yells at me. Also, if I do get it to call, do I need to add anything into there to make it auto save, or will it work from that?