ID:172386
 

obj/Projectiles
Arrow
icon='Projectile.dmi'
icon_state="Arrow"
density=1
Bump(var/mob/M)
if(ismob(M))
M.Hp -= 10
M.HPRefresh()
M.Death(M)
del(src)
ok my question now is when this bumps this turf here i get a runtime
turf/Spawnblocks/BlueBlock
Enter(mob/M)
if(M.Team=="Red")
return 0
if(M.Team=="Blue")
return ..()
I was wonding if there was a check that i could put in that would del the arrow when it hits this turf.The runtime if it helps..

runtime error: undefined variable /obj/Projectiles/Arrow/var/Team
proc name: Enter (/turf/Spawnblocks/RedBlock/Enter)
source file: Turfs.dm,8

The arrow just sets right in front of the turf and runtimes over and over.Thanks in advance

I forgot and it does this when it hits areas also


turf/Spawnblocks/BlueBlock
Enter(mob/M)
if(ismob(M))
if(M.Team=="Red")
return 0
if(M.Team=="Blue")
return ..()