mob/Boats
Move(New, Dir = 0)
if(Sailing)
..()
var/lags = 10-src.Sail
walk(src,src.dir,lags)
else
return ..(New, Dir)
When they log on, Sailing is set to 1. This works okay, though it has one problem. If they hold down a direction, it completely ignores the lag! Thank you for your time!
~Ease~