mob
Bump(atom/movable/A)
if(isobj(A))
var/obj/O=A
spawn()
O.Bumped(src)
mob
Move()
if(move)
..()
else
return
if(istype(src.loc.loc, /area/Adventure))
if(src.client)
src.InAdventure = 1
src.Pet.density = 0
src.rundelay = 10
src.Energy -= 1
src.Adventure_panel = 1
if(src.Energy <= 0)
usr.Pet.density = 1
usr.rundelay = 2
src.InAdventure = 0
usr << "[BadMessage]You run out of Energy and finish your adventure"
src.loc = locate(1,1,2)
src.Adventure_panel = 0
obj
proc
Bumped(atom/movable/A)
Ruins
Tower1
name = "Ruins"
icon ='Ruins.dmi'
icon_state = "Tower1"
density = 1
var/list/Treasure = list(/obj/Items/Food/Mint_Leaf,/obj/Items/Food/Fruit)
Bumped(atom/movable/A)
if(ismob(A))
if(usr.action == 0)
if(usr.Energy < 5)
usr << "[BadMessage]You do not have enough Energy"
else
usr.move = 0
usr.action = 1
usr << "[NormalMessage][usr.Pet] search's the Ruin"
sleep(60)
usr.Energy -=5
usr.move = 1
usr.action = 0
if(!Treasure.len)
usr << "[BadMessage]There is No Items left In this Ruin"
else
var/Z=pick(50; /obj/Items/Food/Mint_Leaf, 5;/obj/Items/Food/Fruit, 45; "nothing")
if(Z in Treasure)
if(Z == /obj/Items/Food/Mint_Leaf)
usr << "[GoodMessage][usr.Pet] returns with Mint Leaf"
new Z(usr)
Treasure -= Z
if(Z == /obj/Items/Food/Fruit)
usr << "[GoodMessage][usr.Pet] returns with Fruit"
new Z(usr)
Treasure -= Z
if(Z == "nothing")
usr << "[BadMessage][usr.Pet] returns with Nothing"
else
usr << "[BadMessage][usr.Pet] returns with Nothing"
client
Northeast()
if(mob.InAdventure)
return 0
else
if(usr.move)
..()
else
return
Northwest()
if(mob.InAdventure)
return 0
else
if(usr.move)
..()
else
return
Southeast()
if(mob.InAdventure)
return 0
else
if(usr.move)
..()
else
return
Southwest()
if(mob.InAdventure)
return 0
else
if(usr.move)
..()
else
return
ID:172246
![]() Jun 10 2004, 12:27 pm
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In my coding if the user bumps into a Tower He automatically searches it.Everytime he finds something it takes it out of the Treasure List(Which is what items are inside the tower).I was wondering how to respawn the List when the user leaves the Adventure Map but only respawn the Items he searched and found.This is my code
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