I am creating a SNES style name entry like where the letters apear on the screen and you click on J and J is your 1st letter of your name then you click B B the the seconds letters, etc.
The problem is i want 8(the name length limit) invisible objects on the clients screen then when he clicks on the A it turns into an A. but if he has already got 3 letters or something it sets it as his 4th letter in his name.
ID:172217
Jun 14 2004, 5:12 pm
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In response to Resonating_Light
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Yes i know what. but I want an invisible object on the players screen (usr.client.screen) and when he clicks a the1st object apears as A.
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In response to Konamix
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Do you mean like this http://developer.byond.com/hub/RaeKwon/ DW_Style_Name_Selection
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In response to Turles9000
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You know, I really wouldn't suggest that one, lot of it's redundant for it, and he should've used associative lists instead of hard-coding every last part, I'd make one to prove my point, but I've got enough on my plate for the time being, I'll probably do one within the week if I'm not too busy which would be a lot simpler, and easier to understand.
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var/placeholder = 1
When they click on the letter, increment the var. This will also require making a check to that var to see what letter it's at.
Resonating Light