ID:172098
 
I couldn't find anywhere else to put my question, I was just gonna put it in BYOND Q&A and see where they moved it but I finaly decided just to put it here.

Is there a path finder proc? My friend said someone made one but he didn't know who. I could really use it because im making bot ai but when my bots chase a person and they run behind something my bots sort of just run into the walls and eventually I want to take away my way points and get my bots to learn where to go and then save that in a save file or something. Can anyone help me?
InuTracy wrote:
I couldn't find anywhere else to put my question, I was just gonna put it in BYOND Q&A and see where they moved it but I finaly decided just to put it here.

Is there a path finder proc? My friend said someone made one but he didn't know who. I could really use it because im making bot ai but when my bots chase a person and they run behind something my bots sort of just run into the walls and eventually I want to take away my way points and get my bots to learn where to go and then save that in a save file or something. Can anyone help me?

There's built-in pathfinding via step_to(), though Deadron's Pathfinding library is best.

http://developer.byond.com/hub/Deadron/PathFinding

Lummox JR