Can anyone make a battle system that contains s_damage/nums, attack system with chasing/retreating, and a high scores system for attack, defense, strength, and ranging?
It's going to be the first part of the coding (aKa the BASE) so noting gets messed up, and I can work with it.
Any help would be nice, but please - no flaming or anything.
Thanks,
Wolf01
ID:172065
Jul 2 2004, 9:04 am (Edited on Jul 2 2004, 9:43 am)
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In response to LilTrunks
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Well, the game isn't similar to proelium - just the flashing weapon is. that's all that is similar.
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In response to Wolf01
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Let me rephrase it once more, you'll need to fill in some info then.
"I'm currently working on a new game. I have become stuck working on the battle engine. I would like it to belike [description goes here] but I can't seem to figure out how to do this. Can anyone please help me?" |
In response to LilTrunks
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Look, I don't need to rephrase it, and I only want people to help with the code if they reply.
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In response to Wolf01
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Most people here won't just give out the code. I was trying to tell you that they will fix the code if it is attempted at first by you and you have it posted. Don't expect for other people to make your game.
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"I'm working on a new game similar to Proliuem and was wondering if anyone could tell me how I would go about remaking its combat engine. Any help would be appreciated"
That'll get you some more answers, as well s_damage comes with a long comment in there which explains how to flash its numbers accordingly I suggest rereading it it's at the very top of the DM.