ID:171698
 
I need a way to change icon states for turf. I just...Don't know where to start! Anyone help me out?
Hey Ryo, anyway.

Icon states for turfs?

Right-Click the turf > Edit-Movie > Set the number of states >Make the icon states.

Hope that helps =P
In response to Mega fart cannon
Not exactly what I wanted. On my world map, under mobs, it only shows 1 icon state. I want it to let me select icon states so I can put them on the world map. Catch my drift now?
In response to Thegreatryoshin
couldnt u make a new instance on the map then change the icon_state on that?
In response to Thegreatryoshin
No, not really, something like making the NPC/Player walk in place on the map, like in FF?
In response to Dark_samurai
I may be able to. And I'm not talking about making movement states, Mega. I'm talking about making buildings and stuff.
In response to Thegreatryoshin
Ah....Ok
You can't make icon states for buildings and stuff, you use seperate icons as described in the code
turf
building/top
icon = 'turfs.dmi'
icon_state = "building top"
density = 1
building/middle
icon = 'turfs.dmi'
icon_state = "building middle"
density = 1
building/bottom
icon = 'turfs.dmi'
icon_state = "building bottom"
density = 1
building/topleft
icon = 'turfs.dmi'
icon_state = "building top left"
density = 1
building/topright
icon = 'turfs.dmi'
icon_state = "building top right"
density = 1


How about that?
In response to Mega fart cannon
Mega Fart Cannon (Nice name btw, lol ^.^)

that turf coding is too cluttery and can take up a lot of space. it is faster to go through coding if most of it is too cluttered.

try this. its good if 1 icon file shares the multiple icon states.

turf/Turf
name = ""
icon = 'Turf.dmi'
Grass
icon_state = "grass"
density = 0
Wall
icon_state = "wall"
density = 1
Tree
icon_state = "tree"
density = 1
Bush
icon_state = "bush"
density = 1
Water
icon_state = "water"
density = 1
Bridge
icon_state = "bridge"
density = 1