ID:171629
 
usually in a random battle system there are about 50 battle locations on the map and if a spot is occupied it goes to the next battle location. well i was thinking that it might be possible to have all the battles in the same spot with the battling parties unconscience of each other. my question is if that were possible would there be consequences like lag issues and whatnot. if someone knows for a fact that its impossible let me know that too hehe.
thanks.
Siefer wrote:
usually in a random battle system there are about 50 battle locations on the map and if a spot is occupied it goes to the next battle location. well i was thinking that it might be possible to have all the battles in the same spot with the battling parties unconscience of each other. my question is if that were possible would there be consequences like lag issues and whatnot. if someone knows for a fact that its impossible let me know that too hehe.
thanks.

Well, if you make it so that the people battling have absolutely no idea that any one else, PC or NPC, is there, then it should be possible.

The thing is, to do that everything would have to be invisible. With everything invisible, you'll need to make extensive use of image objects to be able to show anything. I'm not sure if there would be any lag issues, but it's possible.

By keeping a list of players for each battle, you can send text messages only to them, and you can show specific image objects only to them.

It would be harder to program than the "50 different battle locations", or using Lummox JR's excellent SwapMaps library to load up new battle locations as needed. In my opinion, the SwapMaps solution would work out best, and the library is free!