Hey guys, How would I go about making z maps have a random name? I know how I would go about making the names, but how do I assign it to the z map?
Example: player enters a new planet and it gets a random name, such as Blood Planet 3, and that way they could remember the planet names and return there, rather than remembering coords.
I have the system for the return and for making names but can't figure out how to assign the names to the Z map as an entity of its own.
Thanks for any ideas :)
Bloodocean7.
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When a map is created, we can check the list for an empty index.
The proc above will find an empty index, or simply attach a null index to the end in order to make space. To create a new Z level if it appends a new index: