I have tryed to many times but alas my newbish coding skills fail me again....
I am trying to make this simple kill a mosnter once monster is dead monster gets deleted while in the process of droping gold....But it wont work...so i cant get the amout to of the gold to work It's this G thing i tryed from zilas tutorial
here is the problem
Del()
var/obj/gold/G = new(loc)
G.amount = rand(1,100)
..()
Test.dm:33:error:G.amount:undefined type: G.amount
Test.dm:32:error:G :unknown variable type
And i have the amount var and all ....
obj
gold
icon = 'Gold.dmi'
var
amount
verb
Get()
set src in view(1)
usr << "you pick up [amount]"
usr.wealth += amount
del(src)
Please and thank you
ID:171431
![]() Sep 25 2004, 3:16 pm
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![]() Sep 25 2004, 3:30 pm
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In the code you posted, you have obj and everything below it indented over too far. The way you have it now, obj is part of something else (like /mob/obj).
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This is what my full code looks like im starting from the good old basics so tell me if im doing something wrong
mob icon = 'Player.dmi' var HP = 10 var wealth Bug icon = 'Player.dmi' icon_state = "Bug" Login() ..() usr.name = input("What is your name?","Name selection") usr.icon_state = input("What do you want to be?","Class selection")in list("Man","Bug") usr.Move (locate (1,1,1)) world << "[usr] has logged in!" Logout() ..() world << "[src] has logged out!" proc DeathCheck() if(HP <= 0) world << "[src] died!" del(src) usr.Move(locate(1,1,1)) Del() var/obj/gold/G = new(loc) G.amount = rand(1,100) ..() verb Attack(mob/M in oview(1)) view() << "[usr] attacks [M]!!!" var/damage = rand(1,5) M.HP -= damage M.DeathCheck() Say(msg as text) world << "[usr] Says: [msg]" obj gold icon = 'Gold.dmi' var amount verb Get() set src in view(1) usr << "you pick up [amount]" usr.wealth += amount del(src) turf Grass icon = 'Turf.dmi' icon_state = "Grass" world name = "Test" turf = /turf/Grass |
Look at this part:
obj Due to the way you've indented it, that ends up being: mob You need to unindent obj and everything part of it, so that your "obj" isn't /mob/obj |
OK i just tryed that and i got 21 errors So then i removed the obj from all the other coding created anothe code file and stuck the obj in there by it's self but it still does not work ??? i'm really confused
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Thanks for the help but i fixed the problem it was with the verb ... Get() not the obj my bad....Sorry for wasting your guys times and acting like a compelete idiot when it was right infront of my face.
Thanks so much for you help. |
There's nothing wrong with your Get() verb. As Jon said, your making it seem like your making it be like /mob/obj/ when it's supposed to be /obj/. An example of what you're doing would be this:
mob Don't do that. I had the same problem when I used that code for the first time. Now, an example of what it's supposed to be wouild be this: obj As you can see. In my second example, it's showing the code as /obj/, instead of /mob/obj/. As for you var/obj/gold/G problem, indent it one more time so it looks like this: mob And there you have it! ~Tikey |