ID:171423
![]() Sep 27 2004, 4:35 pm
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For my game unrivaled one of the songs is a .wav type file which was converted from a MP3 file. The they are bth the same size and same quality. When I go to Propeties and then select the Summary tab for the song it says Ogg Vorbis(mode3+) for audio format. My question is will a person be required to have anything special/extra installed to play the song? When I converted the file to wav I chose it to be this format Ogg Vorbis(mode3+). If it does require the person to download and install something then would it be the same if I had did it in MPEG Layer-3 format? I think I got my question out I couldn't really think of how to word it. I'm fon't know all that much about audio and compressors and such. I just tried to find the format that had the best sound for the lowest size.
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![]() Sep 27 2004, 5:52 pm
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they should allready have that with there computer will the ms OS's that i know have it, you should be fine.
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Codesterz wrote:
When I converted the file to wav I chose it to be this format Ogg Vorbis(mode3+). A file cannot be WAV and OGG at the same time. What format is it now? A 3-minute WAV-file should be around 30 Mb, the same in OGG format should be around 3 Mb. Wav is the only streaming media format supported by Byond (right now). /Gazoot |
it says .wav when you see its file name. It is 3 minutes and fifety-three seconds long with a file size of 4.45 MB which is the same file size as the MP3. To show you what I mean I uploaded it it for download. When I right click on the file then choose properties and go to the summary tab it says the ogg in the format part.
http://www.gameroom.com/unrivaled/BMusic.html The wav file is available to download here. If it doesn't play on your PC or something please tell me |
Codesterz wrote:
it says .wav when you see its file name. It is 3 minutes and fifety-three seconds long with a file size of 4.45 MB which is the same file size as the MP3. To show you what I mean I uploaded it it for download. When I right click on the file then choose properties and go to the summary tab it says the ogg in the format part. It is an OGG file, so I renamed the extension to .ogg, but it crashed my winamp after about 20 seconds. How come you renamed it to .wav in the first place? I made a mistake in my earlier post, I assumed that you had a CD-quality wav file, which will be about 10Mb/minute. A wav with worse quality can be much smaller. So if you want to play the song in Byond, you need to convert it to a wav file, hopefully in a lower quality than 44Khz stereo, or the size of the file will ensure that not many people will download your game. :) /Gazoot |
I didn't rename it to a wav file. I first took an MP3 to WAV converter than converted the song into a WAV file. Then using the sound recorder that comes with Windows I opened the song in it. Then converted the file to ogg(mode3+), 16-bit, 44 khz(Somethin like this can't really remember), 160Kb/sec. After that I saved it. When it saved it saved as an WAV file. I didn't rename or anything. I haven't tested it in BYOND yet, but it did play perfectly fine for me. I'm gonna try and play the file on a PC that doesn't have the ogg stuff and see how it turns out.
What I'm trying to do is wake a wav file a pretty much the same quality without being to big. Though I guess a bigger file size would keep 56k users out of the game which wouldn't be a problem to me. |
Codesterz wrote:
I didn't rename it to a wav file. I first took an MP3 to WAV converter than converted the song into a WAV file. Then using the sound recorder that comes with Windows I opened the song in it. Then converted the file to ogg(mode3+), 16-bit, 44 khz(Somethin like this can't really remember), 160Kb/sec. After that I saved it. When it saved it saved as an WAV file. I didn't rename or anything. I haven't tested it in BYOND yet, but it did play perfectly fine for me. I'm gonna try and play the file on a PC that doesn't have the ogg stuff and see how it turns out. So you were using an OGG codec to save the wave-file! That's cool, but it requires all players to have the same codec installed, and I'm not sure if that's a good assumption to make. I didn't have it. What I'm trying to do is wake a wav file a pretty much the same quality without being to big. Though I guess a bigger file size would keep 56k users out of the game which wouldn't be a problem to me. Even with broadband waiting times are annoying, so try to keep it as small as possible! /Gazoot |
I'll save it the wav file using the MPEG Layer-3 codec. Virtaully every computer out there should have this codec installed onto it. I thinks windows comes with it. As for Macintosh and stuff I don't know I've never used there computers. I won't beable to do much about size. With the way things are looking the first alpha version will be close to 10MB. I'm just gonna have to find a really good host with both of fast internet and a very good/powerful computer.
Now I have another little question about lag. Currently in the game I have 7(100 tiles x 100 tiles) maps made. And by the time alpha hosting is ready I expect to have 15-20 maps and when beta starts I expect 50 maps. By polished final version I'm thinking there will be well over 100 maps. I want to know how much lag would this cause and if anyone knows a way I could help reduce lag. The current map file size is around 500KB. WIth so many/much graphics, coding, music, maps, etc I know that lag could be a major problem. If any1 knows a very fast host who I could get for $30 a month or less please tell me. |
Codesterz wrote:
I'll save it the wav file using the MPEG Layer-3 codec. Virtaully every computer out there should have this codec installed onto it. I thinks windows comes with it. As for Macintosh and stuff I don't know I've never used there computers. I won't beable to do much about size. Saving wav-files with an mp3-codec is a very good idea, never thought about that. Good thinking! :) I cannot say how many people have that codec installed though. To be on the safe side, do a little mini-research and check with a couple of friends if they have it. I had it on my computer as well, unfortunately it seems like the mp3 codec maxes out at 24Khz, 56kBits/s, which is way below good quality IMO. But if you can accept the quality, then you're set. Now I have another little question about lag. Currently in the game I have 7(100 tiles x 100 tiles) maps made. And by the time alpha hosting is ready I expect to have 15-20 maps and when beta starts I expect 50 maps. By polished final version I'm thinking there will be well over 100 maps. I want to know how much lag would this cause and if anyone knows a way I could help reduce lag. The current map file size is around 500KB. WIth so many/much graphics, coding, music, maps, etc I know that lag could be a major problem. If any1 knows a very fast host who I could get for $30 a month or less please tell me. You will most likely have lag with 50 maps that size. Have you considered splitting up the world on several servers? It's a big challenge, but I would be delighted to see someone finally do it. If you have any questions about that, or any other coding/game/music issues, I'll be happy to answer them. /Gazoot |