Hey all, I am working on my rougelike game and am wondering, how do I Choose what character shows on the map for a tile. for example how do I choose a @ symbol to represent the player? or ~ for water? etc.
Also is there a way to choose that the game always start in text mode when played by default? In other words, how do I let dream maker know this is a text based game?
And finally I have seen it asked before but a long while ago, is it possible to choose a different font? I would like to use terminal rather than byond's standard text mode however as far as I know that isn't added yet, I'm just hoping I am miss informed.
Thanks in advance, you guys have always been a great help!
Bloodocean7.
In this case it may be better to just use ASCII tiles in a .dmi, if not having a custom font is a dealbreaker. Then if you want to apply color to it, just use atom.color.
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thank you both these are great ideas and help, I wouldent mind adding in ASCII tiles later I dont think it damages the feel in anyway. Hopefully byond adds the feature for differnt fonts eventually so future devs can benefit. However I am sure its low priority due to the low demand.
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Another question, when I add the text tiles to the map every one of them is just blank, I think this will make mapping pretty awful, is there a way to show the icons in the tree as font so I know what I'm mapping? or do I have to fly blind?
pic of what I mean: http://postimg.org/image/7ts4h9jt9/ |
Options > icon type > text
However that won't show anything on the file tree, just the map itself. |
2)
Just don't have any graphical resources included in the project.
3)
Nope, sorry.