ID:171331
![]() Oct 11 2004, 6:48 pm
|
|
What does the Total, Average Real Time, Process Time, and all those other columns mean? What numbers should each be average to have a non-laggy efficient (in coding) game.
|
![]() Oct 12 2004, 1:39 am
|
|
In general lower is better, under total it tells you how much cpu time it has used in total, average is how much cpu time each time it is called. Beyond that I use it more for going "Hey this proc is using 3x more cpu than everything else, maybe I should look at it..." Someone else can probably explain the individual aspects in a little more depths for you.
|
ZDarkGoku wrote:
What does the Total, Average Real Time, Process Time, and all those other columns mean? What numbers should each be average to have a non-laggy efficient (in coding) game. One figure is the amount of time that a proc took by itself; another is the amount taken by itself and all procs that it called; another is the actual time, not game time, that it all took. There is no set of ideal numbers, except to keep them low. If you find you're experiencing some slow spots, the profiler will generally pick that out for you. For example, if your monster AI is taking up the lion's share of CPU time, then probably it's being called too often and for too many monsters. Solutions might be any of the following:
|