mob //it says invalid expression for this to
Point(obj/o in world)
icon = 'floor.dmi'
icon_state = "Point"
density = 0
Enter()
Level1 -= 1
del o
mob
Blue
density = 1
icon = 'Ghostys.dmi'
NPC = 1
proc/Move2()//first you name a new process(proc)
while(src)
sleep(1)
step_rand(src)
New()
//again we're using a proc, but this one is predefined by the developers of BYOND and is always called when the mob is created.
spawn() src.Move2() // calls the Move proc defined above.
Enter()
how would i make this so he would delete the mob that entered it?