ID:171084
Nov 15 2004, 12:43 pm
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The problem is this: I need to find out the names of each thing that is derived from, eg, /turf/buildable
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In response to Gazoot
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Thanks :-). In case you were wondering, this is being used in byond://Sgeo.Build
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I remember having the same question when making Bunniflip. I suppose you want to do it at runtime, then you could make a temporary object from a path list, and put that name in a list. Here's an example:
This is kind of hacky since you need to do actions on a turf (in my example, the one at (1,1,1)), so if you have tags or other important things set on this turf, it could be a problem. Hopefully you haven't. :)
The result, if you're not familiar with associated lists, is a list which can be used in input procs such as this:
Good luck!
/Gazoot