Hello. I am planning to go into the videogame design and programming career but I am having major problems figuring out the simplest codes in Dream Maker. I know that this launguage is sort of like C (used in video games) but how close is it to C? Like out of 100% how much is it like C?
**Also if you can reccomend any tutorials I'd love it! I checked out the one at http://zilal.byond.com/tutorials/zbt.html and loved it! But when I searched for tutorials on the site most of them didn't really help... :/ Anyway thanks for the help!
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ID:170939
Nov 27 2004, 7:54 am
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Nov 27 2004, 7:58 am
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Well, I don't know much about C++, but I think DM is pretty close to it, as they're both object-oriented. Anyway, my advice is to read the Blue Book(Also known as the "DM Guide")
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In response to Wizkidd0123
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Thanks for the help. I'll read this long thing and hopefully I can understand this more! Thanks again!
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In response to Lorddonk
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np :)
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In response to Wizkidd0123
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Wizkidd0123 wrote:
np :) O.O wasnt he being sarcastic. ROFL oh well. Ive never bothered to learn C actually C++ I have learned. By the looks in comparisin BYOND uses alot of OOP(Object Oriented Programming). If you have learned C I would think Byond would be a piece of cake. What I did was look at demos and read articals. Also went through almost all the reference on Dream Maker. I never really read the Blue Book or the Guide intell about 2-3 years after I entered byond. So just reading the guide is not the only way to learning dm. Although I have to admit. It probley is the best way. Since its written by the people who made byond instead of some coder. |
In response to Green Lime
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Na, he wasn't being sarcastic; when he was talking about reading, he met the Blue Book, not my post. lol
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In response to Wizkidd0123
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"People who made BYOND"?
"Coder"? It's programmer, and, DanTom DID program BYOND. (I believe they did it in "teh assembly" language?) (01010111010101) |
In response to Kholint
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I wasn't being sarcastic... if you meant me... anyway thanks for the help to both of my posts!
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In response to Kholint
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Kholint wrote:
It's programmer, and, DanTom DID program BYOND. No, they used VC++. I recall seeing either Dan or Tom say that somewhere. (01010111010101) That is usually called machine code. I don't think assembly languages have you type out binary like that. |
In response to Loduwijk
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Actually, I'm pretty sure they used just plain C++. I don't really know what VC++ is, so we might be talking about the same thing <_<
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In response to Wizkidd0123
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Wizkidd0123 wrote:
Actually, I'm pretty sure they used just plain C++. I don't really know what VC++ is, so we might be talking about the same thing <_< When you code C++ you are reffering to mainly dos inhibited programs. They are run in a consoul. While VC++ uses some librarys and you basically use it to make windows applications and stuff like that. And they used VC++, I know because I .... Ahem well lets just say I know :). |
Lorddonk wrote:
Hello. I am planning to go into the videogame design and programming career but I am having major problems figuring out the simplest codes in Dream Maker. I know that this launguage is sort of like C (used in video games) but how close is it to C? Like out of 100% how much is it like C? DM isn't really like C except that some of the ways it handles loops and program logic are similar. It also has some of the same operators. DM's strength is in making game logic clearer without tying it into the murky logistical depths of a game engine. C itself is quite different, but then any language based on C is going to have differences from it. Major differences are:
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In response to Green Lime
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Green Lime wrote:
Wizkidd0123 wrote: VC++ is Visual C++. It's microsoft's C++ development environment. Dantom might be using it or another windows IDE to develop BYOND. And no, C++ is not "mainly dos programs". |
In response to Jon88
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[link]
Like I said, VC++. However, I was not thinking of the other operating systems when I said that, and they obviously do not use it. |
In response to Loduwijk
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Don't DM and C++(well, VC++) both ignore whitespace? (Except for DM's indentations to start)
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In response to Jon88
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Jon88 wrote:
Green Lime wrote: Its not but I thought it was counsoul applications O.o could you provide what it is then. And perhaps some facts on a website to back it up? |
In response to Green Lime
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The dos-style stuff is the easy part to do, using just text stuff. However, you can use the windows API to do whatever you could do in another language, and usually more. You just need to use the Windows API functions to make a new window and do whatever you want to do to it.
Make a new C++ application with the following code in it, then compile and run. #include <windows.h> |
In response to Lenox
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As long as any extra space is not in the indentation or in the middle of a word, and as long as you do not seperate an expression into 2 lines, then everything should work fine.
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In response to Loduwijk
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Loduwijk wrote:
The dos-style stuff is the easy part to do, using just text stuff. However, you can use the windows API to do whatever you could do in another language, and usually more. You just need to use the Windows API functions to make a new window and do whatever you want to do to it. > #include <windows.h> O.o thats what I call VC++ or Win32 and so does every one I know that programs in C++ including collage people. Either alot of people are wrong or Im right :P. Even if a lot of people are wrong they are right because of majority :P. As I said before, if you can give a site that states that that is specifically C++ then I will appoligize and admit I was wrong. Other wise :P Im right. Also I balive that the above is known as VC++ or Win32 rather than C++ becuase it uses the window API's. Of course I think those window apis are coded in C++ and are from the C++ langugage. Using them in your program turns ur program into what is called VC++ or Win32. PS. ROAR! Simply Green, Simpley the un fooled around with lime. |
In response to Lorddonk
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Okay I need some more help...
(1) I have created a game. And my friend said he'd do testing and stuff for me. So what do I do? Does he just download Byond and then I give him the code ? And if I do that will we 'see' each other in game? Also I'm having some problems coding a part of the game that I didn't find in manuals, tutorials, etc. How would I I... (2)what would the code look like if I wanted to make a monster, say, 'bug' move? (3)And if I wanted to create a boat or something that carries people acrosst the ocean would I do the same thing only make a turf move? (4)And how do I make stuff re-spawn? The F1 help thing had a code but it didn't work. |
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