world/OpenPort()
..()
if(client.CheckPassport("[Passport code here]"))
return ..()
Okay,what I'm trying to accomplish is making it so you must be subscribed to the game to host. How can i accomplish this with what i have so far?
~>Jiskuha
ID:170916
Nov 30 2004, 11:25 am
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world/OpenPort() Okay,what I'm trying to accomplish is making it so you must be subscribed to the game to host. How can i accomplish this with what i have so far? ~>Jiskuha |
Nov 30 2004, 11:29 am
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...that does do it, doesn't it?
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In response to Hell Ramen
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Well no it does not because i get the compile error
System\World Status.dm:15:error:client.CheckPassport:undefined proc Which is why i asked if that was the correct way or not. ~>Jiskuha |
Call the if() at Login, and then if it is the host then give them a var equal to one. Then make an if() in the OpenPort() if(var) then do what ever...
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client/New()
if(!world.port) Host=src world/OpenPort() if(Host.CheckPassport("CODE") ..() var/client/Host |
In response to Airjoe
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client Still getting the compile error. ~>Jiskuha |
In response to Jiskuha
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Jiskuha wrote:
client Still getting the compile error. A) Get the first ..() out of there. B) What's the error? |
In response to Airjoe
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System\World Status.dm:14:error:host.CheckPassport:undefined proc
~>Jiskuha |
In response to Jiskuha
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How did you define host?
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In response to Airjoe
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var Please note this is a world var. ~>Jiskuha |
In response to Jiskuha
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How did you define it, not set it.
var/client/host |
In response to Airjoe
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re-read my post.
~>Jiskuha |
In response to Jiskuha
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You didn't define it like I said.
var/client/host not var/host |
In response to Airjoe
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Okay time to explain this to me. What if they are hosting from dream-dameon? Will it check to see if they are subscribed still?
~>Jiskuha |
In response to Jiskuha
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It will next version (Thanks to Lummox. :D)
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In response to Hell Ramen
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I have to wait for version 342? Darn. I wasn't expecting to wait a long time. Any other ways of accomplishing this?
~>Jiskuha |
In response to Jiskuha
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Not from DreamDaemon. DreamDaemon doesn't use keys right now and therefor can't check passports. Won't DS work for now? There's not much of a difference.
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In response to Airjoe
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Airjoe wrote:
Not from DreamDaemon. DreamDaemon doesn't use keys right now and therefor can't check passports. Won't DS work for now? There's not much of a difference. Well if i do (!world.port) on client new it wont work in DS. I dont want people to be able to host on DS anyways. I guess i shall wait for v342 to continue my project then. ~>Jiskuha |
In response to Jiskuha
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Couldn't you just work around that...I mean if you stop your project for just a little thing like that. >.>
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Jiskuha wrote:
world/OpenPort() Okay,what I'm trying to accomplish is making it so you must be subscribed to the game to host. How can i accomplish this with what i have so far? I'd remove the first ..() line, since you don't need to call that twice. In fact there's almost never any need to call ..() more than once in a proc. Note that this will only prevent games from being hosted in DS. In Dream Daemon they can still be hosted, and it's much harder there to tell who's hosting. If this is something like an MMORPG, you could probably do something like this to limit DD hosting to subscription only: var/list/clients = new Lummox JR |