yes, i am a newbie at making games. im making my first one here.
my cuestion is, how is it that i get a players character to appear on a completely different map?
say for example, if a player were to walk into the door of an armor shop, they would appear on a completely different map that i have used just for the insides of buildings of caves or stuff of that such.
ID:170900
Dec 2 2004, 8:37 am
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Dec 2 2004, 10:06 am
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Why don't you just use other Z levels?
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When you include multiple maps, they are all smashed together into a single map at compile. Each map is added on as new z layers. If you have two dmp files included, one which has a length of 2 for the z axis and one with 3 for z, you will end up at runtime with a single map that has a length of 5 on the z axis.
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In response to N1ghtW1ng
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um...sorry man..newbie here...i BARELY understood what he said.
i'ma need some directions here. v_v sorry. when i want to make a certain area the "teleporting from" area, do i right click? if so, what do i click? |
In response to Psychotic
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ah ok
well you most likely have to make different Z levels. obj That should give you the basic understanding of it. |
In response to N1ghtW1ng
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N1ghtW1ng wrote:
ah ok > obj That should give you the basic understanding of it. Bad bad code! You probably wouldn't be entering an object. Unless it's a vehicle. Plus, you forgot an argument in Entered(). turf More like that. |
In response to Airjoe
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.> I was rushing.... |
In response to N1ghtW1ng
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ok. now it is working.
do i add it in multiple times for each time i want a door to be added? i know this doesnt transfer my character to a different map. but is there one that transfers the players character to a different map? by having multiple maps in a game would it reduce an ammount of lag a game has?(yes i do remember you saying it pushes them into 1 map..least thats what i got from what you said) |
In response to Psychotic
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Psychotic wrote:
ok. now it is working. hmmm *shrugs* I think the reason for making multipul maps is so its better organized maybe.... Like so if you have one huge map and then a super small one that when u edit the small map in the map editor. Its not like 100x100 as apposed to if it was just another z level of the huge map. As for reducing lag I think having multipul maps doesnt do much. Since its all the same x and y values when it gets compiled. |
In response to Green Lime
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yes. but you see, i want the code that sends the player to the other map.
i know it is going to put them into 1 map when compiled. but im talking befor compiling. i have 2 maps. i want map 1 to be world map. map 2 to be the "indoor" map. it will be the map that has all the insides of houses and such of that nature on it. how can i make pointA on map 1 send the player to pointB on map 2? |
In response to Psychotic
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Psychotic wrote:
yes. but you see, i want the code that sends the player to the other map. Umm Tag O.o or the x,y,z O.o or well lookup locate() in reference. |
In response to Green Lime
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what do you mean by x y z?
if you are talking about the pixel_x and pixel_y...thats all i see...no pixel_z |
In response to Psychotic
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Psychotic wrote:
what do you mean by x y z? I take it u didnt look up the locate() function in the reference. O.o other wise you should know what I was talking about the x y z. locate() takes many different parameters. Of one of the parameters. are the x,y, and z. The locate finds the turf with those x,y,z variable values. U then either change ur loc to that or use the Move() function. Please lookup locate() in reference. |
In response to Green Lime
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YES your are a really new newwbie at making games, go to options, set map size, and a screen will pop up, there will be 3 places where you type, the bottom says z, make it 2, then push ok, then push a arrow button that is under the fill button, that should bring you to the next map, and the cordinates should be (1,1,2) 2 for the second map.
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In response to Tsonic112
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i have it now. me an my bro were messing around.
the simple answer to what i was wondering would have been.. "when setting map size, set "Z" to 2, 3 or how ever many maps you think you need. then when you have done so, there are 2 boxes with arrows that you use to change maps. it is below the display for the icons." |