Heh, 3rd topic tonight....
I really appreciate everyone's help, and I just have 1 or 2 more questions. In my game, players have skill points which they can use to buy skills. Among these are weapon skills. What i'm trying to get to work is this : Player's have a 20% chance to hit, but, depending on what weapon they're using and how high their skill is, the hit chance goes up. But there are also different types of weapons, Bladed/Polearm/Ranged/Heavy. Could someone help me get started?
ID:170869
![]() Dec 4 2004, 8:35 pm
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mob/var/chance = rand(0,100)
I believe, if I remember correctly, lol. Don't trust me though, I have an er..horrible memory.