ID:170864
Dec 5 2004, 10:06 am
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Is it possible to create a "World" var that you can assign to the "World?" For instance, I am trying to make it so that a user can not "host" offline nor online unless their IP matches the IP : *.*.*.* : *. If they're IP DOES match it, then it assigns the world a Full_Hosting_Access var to equal 1. So..is it possible? Thanks for any help in advance. :P
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Lenox wrote:
Is it possible to create a "World" var that you can assign to the "World?" For instance, I am trying to make it so that a user can not "host" offline nor online unless their IP matches the IP : *.*.*.* : *. If they're IP DOES match it, then it assigns the world a Full_Hosting_Access var to equal 1. So..is it possible? Thanks for any help in advance. :P Two problems with your approach: 1) Almost no IPs are truly static, even on cable, and 2) the external IP address isn't really known to the game. Determining a valid host should be done based on key or on something you can tie to the system itself. Lummox JR |
var/newvariable
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