Like, right now, i'm using this:
GameController/AI
proc
AI_Manager()
while(world) //While the world is still running
sleep(300) //Sleep for 30 seconds
AI_Walk_Rand() //Call the Walk Rand proc.
Is it ok to use in that situation? I sort of need to find an alternative to an infinite loop, and this seemed like the only way out. (of course, I need it to happen every 30 seconds while the world is still running.